NG Huge humanoid (giant)
Init +8; low-light vision, true seeing; Perception +28
Aura calming (60 ft., DC 23)
AC 32, touch 12, flat-footed 28 (126)
Fort +15, Ref +13, Will +18
Defensive Abilities improved rock catching; Resist cold 30, fire 30
Speed 50 ft.
Melee 2 slams 16)
Ranged rock 14/24 plus impact crater)
Space 15 ft.; Reach 15 ft.
Special Attacks impact crater, rock throwing (180 ft.)
Spell-Like Abilities (CL 20th; concentration +23)
Constant—true seeing, endure elements
At will—dancing lights, detect magic, message
3/day—clairaudience/clairvoyance, control water, divination
1/day—commune, dream, scrying (DC 18)
Str 42, Dex 19, Con 22, Int 16, Wis 19, Cha 17
Base Atk 25 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant, Terran, Celestial, Draconic
Organization solitary, pair, or cult (2-5 plus 35% noncombatants and one oracle of 4th-7th level)
Calming Aura (Su) Creatures within 60 feet of a clend are affected by its calming aura as long as they remain with range (Will DC 23 negates). Affected creatures are calmed as per calm emotions. Aggressive action against a calmed creature breaks the effect for that creature only. A lycanthrope that fails its save is also affected by the true form spell. A creature that succeeds at its save against the aura is immune to that particular clend's calming aura for 24 hours. A clend can activate or suppress the effect of the aura as a free action, and the giant can choose whether to include itself as part of the same free action. The save DC is Charisma-based.
Impact Crater (Ex) When a clend throws a rock, it creates an area of difficult terrain in a 10-foot radius around the spot where the rock landed. If the rock was thrown at a creature, the giant can choose the point of origin for this radius anywhere within the target's space. If the clend misses with a rock attack, roll to determine where the rock lands as if it were a splash weapon.
Improved Rock Catching (Ex) A clend gains rock catching, and it additionally receives a +4 racial bonus on its Reflex save when attempting to catch a thrown rock.
The Clend are a powerful servitor race about whose creators nothing is known. These gentle, murmuring giants dwell mostly in rocky badlands and other scarred, deserted places. They revere the moon, stars, and comets and seek wisdom in these celestial bodies' movements. They are placid scholars who appreciate reserve, calmness, good company, and lively philosophical debate, and many city governments all over the whole world actively lobby local Clend clans to live in or near their cities, in the hopes their calming presence (not to mention their naturally calming auras) will help keep the peace.
The Clend have enormous respect for the Yahwli, and it is not at all uncommon to find a small number of Clend travelling around the arctic with a tribe of Yahwli, discussing the movements of the stars and celestial bodies, or, as often as not, saying nothing at all.
The average Clend is about 24 feet tall and weighs almost 18,000 pounds.